Naughty fort of the three principles

TIME:2017-06-25

Children's naughty fort amusement equipment in the production design, the design principle is people-oriented, safety first, so that children in the fun of playing in the body, healthy growth. Here I would like to detail the details of Jiangsu Jin Sunshine naughty fort amusement equipment design and production principles.

        (1) to pay the principle of nature children are very vulnerable to the naughty fort amusement equipment in the design of security issues must be in the first place. The location of children's activities should be chosen as far away as possible from the roadway and the surrounding environment is more chaotic, personnel complex mobility of public places, but can not let the children's activities and the surrounding environment lost contact with the visual dead ends, to prevent vehicles, crime The threat to the child's body. In addition to the attention of the activities of the equipment should also pay attention to the safety of the design, do not appear dangerous protrusions (such as nails and bolts, etc.), squeeze points, sharp edges, Sharp corners and possible access to the child's head and fingers of the openings in order to avoid accidents when children occur.

        (2) the principle of child-based naughty fort design should serve children for the purpose of the design of various types of space and the layout of the game facilities to meet the physical characteristics of children groups, the scale of activities, for example, due to the height of children and adults have obvious The gap, some adults can easily see the past barrier is often completely blocked a 3 --- 5-year-old children's attention, and some suitable for adult use of tables and chairs for children is completely inconvenient. Therefore, in the design of children, we must pay special attention to children in the activities of the venue to walk, run, climb and crawl when the line of sight and body scale.

        (3) the principle of entertaining to take into account the diversity of children's activities needs, design should be integrated, diversity, knowledge and fun in one, for children to create a relaxed, natural, full-featured activities, and Fu In a certain cultural connotation, so that the environment has a "entertaining" potential role, so that children in the play in the growth of knowledge.



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